- feedback - Variable in class fr.lri.swingstates.applets.GesturalInteraction
 
-  
 
- fireClassAdded(String) - Method in class fr.lri.swingstates.gestures.AbstractClassifier
 
-  
 
- fireClassRemoved(String) - Method in class fr.lri.swingstates.gestures.AbstractClassifier
 
-  
 
- fireEvent(String) - Method in class fr.lri.swingstates.sm.StateMachine
 
- 
Makes this state machine fire a virtual event having a 
 given name that will be heard by all
 its StateMachineListener.
 
- fireEvent(EventObject) - Method in class fr.lri.swingstates.sm.StateMachine
 
- 
Makes this state machine fire an event that will be heard by all
 its StateMachineListener.
 
- fireExampleAdded(String, Gesture) - Method in class fr.lri.swingstates.gestures.AbstractClassifier
 
-  
 
- fireExampleRemoved(String, Gesture) - Method in class fr.lri.swingstates.gestures.AbstractClassifier
 
-  
 
- fireSMInited() - Method in class fr.lri.swingstates.debug.Watcher
 
- 
Fires a StateMachineEvent to all registered listeners notifying them the state machine has just been inited.
 
- fireSmReset(State) - Method in class fr.lri.swingstates.debug.Watcher
 
- 
Fires a StateMachineEvent to all registered listeners notifying them the state machine has been restarted.
 
- fireSmResumed() - Method in class fr.lri.swingstates.debug.Watcher
 
- 
Fires a StateMachineEvent to all registered listeners notifying them the state machine has been resumed.
 
- fireSmSuspended() - Method in class fr.lri.swingstates.debug.Watcher
 
- 
Fires a StateMachineEvent to all registered listeners notifying them the state machine has been suspended.
 
- fireStateChanged(Transition, State, State) - Method in class fr.lri.swingstates.debug.Watcher
 
- 
Fires a StateMachineEvent to all registered listeners notifying them the state machine has passed in another state.
 
- fireStateLooped(Transition, State) - Method in class fr.lri.swingstates.debug.Watcher
 
- 
Fires a StateMachineEvent to all registered listeners notifying them the state machine has passed a transition but looped in its current state.
 
- fireTemplateSet(String, Vector<Point2D>) - Method in class fr.lri.swingstates.gestures.AbstractClassifier
 
-  
 
- firstShape() - Method in class fr.lri.swingstates.canvas.Canvas
 
- 
Returns the first shape contained in this CElement.
 
- firstShape() - Method in interface fr.lri.swingstates.canvas.CElement
 
- 
Returns the first shape contained in this CElement.
 
- firstShape() - Method in class fr.lri.swingstates.canvas.CShape
 
- 
Returns the first shape contained in this CElement.
 
- firstShape() - Method in class fr.lri.swingstates.canvas.CTag
 
- 
Returns the first shape that has this tag.
 
- fixReferenceShapeToCurrent() - Method in class fr.lri.swingstates.canvas.Canvas
 
- fixReferenceShapeToCurrent() - Method in interface fr.lri.swingstates.canvas.CElement
 
-  
 
- fixReferenceShapeToCurrent() - Method in class fr.lri.swingstates.canvas.CPolyLine
 
- 
This method can be useful before changing the parent of a shape while keeping 
 its transformation that can be inherited from its current parent.
 
- fixReferenceShapeToCurrent() - Method in class fr.lri.swingstates.canvas.CShape
 
- 
This method can be useful before changing the parent of a shape while keeping 
 its transformation that can be inherited from its current parent.
 
- fixReferenceShapeToCurrent() - Method in class fr.lri.swingstates.canvas.CTag
 
- FONT - Static variable in class fr.lri.swingstates.applets.Menu
 
-  
 
- fr.lri.swingstates.animations - package fr.lri.swingstates.animations
 
- 
A package to program graphical animations.
 
- fr.lri.swingstates.applets - package fr.lri.swingstates.applets
 
-  
 
- fr.lri.swingstates.canvas - package fr.lri.swingstates.canvas
 
- 
A package to program new widgets starting from the SwingStates' canvas that offers advanced features for programming interaction (state machines, tags, etc.).
 
- fr.lri.swingstates.canvas.animations.transitions - package fr.lri.swingstates.canvas.animations.transitions
 
-  
 
- fr.lri.swingstates.canvas.transitions - package fr.lri.swingstates.canvas.transitions
 
-  
 
- fr.lri.swingstates.debug - package fr.lri.swingstates.debug
 
- 
A package containing listeners for state machine and a graphical widget to visualize state machines while they are running.
 
- fr.lri.swingstates.events - package fr.lri.swingstates.events
 
- 
A package containing all the SwingStates events.
 
- fr.lri.swingstates.gestures - package fr.lri.swingstates.gestures
 
-  
 
- fr.lri.swingstates.gestures.clement - package fr.lri.swingstates.gestures.clement
 
-  
 
- fr.lri.swingstates.gestures.clement.optimizers.TwoDimensions - package fr.lri.swingstates.gestures.clement.optimizers.TwoDimensions
 
-  
 
- fr.lri.swingstates.gestures.dollar1 - package fr.lri.swingstates.gestures.dollar1
 
-  
 
- fr.lri.swingstates.gestures.dtw - package fr.lri.swingstates.gestures.dtw
 
-  
 
- fr.lri.swingstates.gestures.rubine - package fr.lri.swingstates.gestures.rubine
 
- 
A package to add gesture recognition to interfaces.
 
- fr.lri.swingstates.gestures.shapeMatching - package fr.lri.swingstates.gestures.shapeMatching
 
-  
 
- fr.lri.swingstates.sm - package fr.lri.swingstates.sm
 
- 
A package to program state machines.
 
- fr.lri.swingstates.sm.jtransitions - package fr.lri.swingstates.sm.jtransitions
 
-  
 
- fr.lri.swingstates.sm.transitions - package fr.lri.swingstates.sm.transitions
 
-  
 
- FRC - Static variable in class fr.lri.swingstates.canvas.CText
 
- 
The FontRenderContext used to render this text.
 
- FUNCTION_LINEAR - Static variable in class fr.lri.swingstates.animations.Animation
 
- 
The constant to pass to the method setFunction(short) to have a linear pacing function.
 
- FUNCTION_SIGMOID - Static variable in class fr.lri.swingstates.animations.Animation
 
- 
The constant to pass to the method setFunction(short) to have a "sigmoid" pacing function.