- feedback - Variable in class fr.lri.swingstates.applets.GesturalInteraction
-
- fireClassAdded(String) - Method in class fr.lri.swingstates.gestures.AbstractClassifier
-
- fireClassRemoved(String) - Method in class fr.lri.swingstates.gestures.AbstractClassifier
-
- fireEvent(String) - Method in class fr.lri.swingstates.sm.StateMachine
-
Makes this state machine fire a virtual event having a
given name that will be heard by all
its StateMachineListener
.
- fireEvent(EventObject) - Method in class fr.lri.swingstates.sm.StateMachine
-
Makes this state machine fire an event that will be heard by all
its StateMachineListener
.
- fireExampleAdded(String, Gesture) - Method in class fr.lri.swingstates.gestures.AbstractClassifier
-
- fireExampleRemoved(String, Gesture) - Method in class fr.lri.swingstates.gestures.AbstractClassifier
-
- fireSMInited() - Method in class fr.lri.swingstates.debug.Watcher
-
Fires a StateMachineEvent to all registered listeners notifying them the state machine has just been inited.
- fireSmReset(State) - Method in class fr.lri.swingstates.debug.Watcher
-
Fires a StateMachineEvent to all registered listeners notifying them the state machine has been restarted.
- fireSmResumed() - Method in class fr.lri.swingstates.debug.Watcher
-
Fires a StateMachineEvent to all registered listeners notifying them the state machine has been resumed.
- fireSmSuspended() - Method in class fr.lri.swingstates.debug.Watcher
-
Fires a StateMachineEvent to all registered listeners notifying them the state machine has been suspended.
- fireStateChanged(Transition, State, State) - Method in class fr.lri.swingstates.debug.Watcher
-
Fires a StateMachineEvent to all registered listeners notifying them the state machine has passed in another state.
- fireStateLooped(Transition, State) - Method in class fr.lri.swingstates.debug.Watcher
-
Fires a StateMachineEvent to all registered listeners notifying them the state machine has passed a transition but looped in its current state.
- fireTemplateSet(String, Vector<Point2D>) - Method in class fr.lri.swingstates.gestures.AbstractClassifier
-
- firstShape() - Method in class fr.lri.swingstates.canvas.Canvas
-
Returns the first shape contained in this CElement
.
- firstShape() - Method in interface fr.lri.swingstates.canvas.CElement
-
Returns the first shape contained in this CElement
.
- firstShape() - Method in class fr.lri.swingstates.canvas.CShape
-
Returns the first shape contained in this CElement
.
- firstShape() - Method in class fr.lri.swingstates.canvas.CTag
-
Returns the first shape that has this tag.
- fixReferenceShapeToCurrent() - Method in class fr.lri.swingstates.canvas.Canvas
- fixReferenceShapeToCurrent() - Method in interface fr.lri.swingstates.canvas.CElement
-
- fixReferenceShapeToCurrent() - Method in class fr.lri.swingstates.canvas.CPolyLine
-
This method can be useful before changing the parent of a shape while keeping
its transformation that can be inherited from its current parent.
- fixReferenceShapeToCurrent() - Method in class fr.lri.swingstates.canvas.CShape
-
This method can be useful before changing the parent of a shape while keeping
its transformation that can be inherited from its current parent.
- fixReferenceShapeToCurrent() - Method in class fr.lri.swingstates.canvas.CTag
- FONT - Static variable in class fr.lri.swingstates.applets.Menu
-
- fr.lri.swingstates.animations - package fr.lri.swingstates.animations
-
A package to program graphical animations.
- fr.lri.swingstates.applets - package fr.lri.swingstates.applets
-
- fr.lri.swingstates.canvas - package fr.lri.swingstates.canvas
-
A package to program new widgets starting from the SwingStates' canvas that offers advanced features for programming interaction (state machines, tags, etc.).
- fr.lri.swingstates.canvas.animations.transitions - package fr.lri.swingstates.canvas.animations.transitions
-
- fr.lri.swingstates.canvas.transitions - package fr.lri.swingstates.canvas.transitions
-
- fr.lri.swingstates.debug - package fr.lri.swingstates.debug
-
A package containing listeners for state machine and a graphical widget to visualize state machines while they are running.
- fr.lri.swingstates.events - package fr.lri.swingstates.events
-
A package containing all the SwingStates events.
- fr.lri.swingstates.gestures - package fr.lri.swingstates.gestures
-
- fr.lri.swingstates.gestures.clement - package fr.lri.swingstates.gestures.clement
-
- fr.lri.swingstates.gestures.clement.optimizers.TwoDimensions - package fr.lri.swingstates.gestures.clement.optimizers.TwoDimensions
-
- fr.lri.swingstates.gestures.dollar1 - package fr.lri.swingstates.gestures.dollar1
-
- fr.lri.swingstates.gestures.dtw - package fr.lri.swingstates.gestures.dtw
-
- fr.lri.swingstates.gestures.rubine - package fr.lri.swingstates.gestures.rubine
-
A package to add gesture recognition to interfaces.
- fr.lri.swingstates.gestures.shapeMatching - package fr.lri.swingstates.gestures.shapeMatching
-
- fr.lri.swingstates.sm - package fr.lri.swingstates.sm
-
A package to program state machines.
- fr.lri.swingstates.sm.jtransitions - package fr.lri.swingstates.sm.jtransitions
-
- fr.lri.swingstates.sm.transitions - package fr.lri.swingstates.sm.transitions
-
- FRC - Static variable in class fr.lri.swingstates.canvas.CText
-
The FontRenderContext used to render this text.
- FUNCTION_LINEAR - Static variable in class fr.lri.swingstates.animations.Animation
-
The constant to pass to the method setFunction(short)
to have a linear pacing function.
- FUNCTION_SIGMOID - Static variable in class fr.lri.swingstates.animations.Animation
-
The constant to pass to the method setFunction(short)
to have a "sigmoid" pacing function.