A B C D E F G H I J K L M N O P Q R S T U V W X 

R

read(DataInputStream) - Method in class fr.lri.swingstates.gestures.Gesture
 
read(DataInputStream) - Method in class fr.lri.swingstates.gestures.GestureClass
Reads the definition of this gesture class from an input stream.
Release - Class in fr.lri.swingstates.sm.transitions
A transition triggered by a mouse released event.
Release(String) - Constructor for class fr.lri.swingstates.sm.transitions.Release
Builds a transition triggered by a mouse released event with any modifier and any button.
Release() - Constructor for class fr.lri.swingstates.sm.transitions.Release
Builds a transition triggered by a mouse released event with any modifier and any button that loops on the current state.
Release(int) - Constructor for class fr.lri.swingstates.sm.transitions.Release
Builds a transition triggered by a mouse released event with any modifier that loops on the current state.
Release(int, int) - Constructor for class fr.lri.swingstates.sm.transitions.Release
Builds a transition triggered by a mouse released event that loops on the current state.
Release(int, String) - Constructor for class fr.lri.swingstates.sm.transitions.Release
Builds a transition triggered by a mouse released event with any modifier .
Release(int, int, String) - Constructor for class fr.lri.swingstates.sm.transitions.Release
Builds a transition triggered by a mouse released event.
releaseAction(CShape, double, double, double, double) - Method in class fr.lri.swingstates.sm.DnDStateMachine
The method to override in subclasses to specify action to do when a release event occurs.
releaseAction(double, double, double, double) - Method in class fr.lri.swingstates.sm.PressDragReleaseStateMachine
 
ReleaseOnComponent - Class in fr.lri.swingstates.sm.jtransitions
A transition triggered by a mouse button released on a component.
ReleaseOnComponent(int) - Constructor for class fr.lri.swingstates.sm.jtransitions.ReleaseOnComponent
Builds a transition triggered by a mouse released event with any modifier on a component that loops on the current state.
ReleaseOnComponent(int, int) - Constructor for class fr.lri.swingstates.sm.jtransitions.ReleaseOnComponent
Builds a transition triggered by a mouse released event on a component that loops on the current state.
ReleaseOnComponent(int, String) - Constructor for class fr.lri.swingstates.sm.jtransitions.ReleaseOnComponent
Builds a transition triggered by a mouse released event with any modifier on a component.
ReleaseOnComponent(int, int, String) - Constructor for class fr.lri.swingstates.sm.jtransitions.ReleaseOnComponent
Builds a transition triggered by a mouse released event on a component.
ReleaseOnJTag - Class in fr.lri.swingstates.sm.jtransitions
A transition triggered by a mouse released event on a component with a given tag.
ReleaseOnJTag(String, int) - Constructor for class fr.lri.swingstates.sm.jtransitions.ReleaseOnJTag
Builds a transition triggered by a mouse released event with any modifier on a tagged component that loops on the current state.
ReleaseOnJTag(Class, int) - Constructor for class fr.lri.swingstates.sm.jtransitions.ReleaseOnJTag
Builds a transition triggered by a mouse released event with any modifier on a tagged component that loops on the current state.
ReleaseOnJTag(JTag, int) - Constructor for class fr.lri.swingstates.sm.jtransitions.ReleaseOnJTag
Builds a transition triggered by a mouse released event with any modifier on a tagged component that loops on the current state.
ReleaseOnJTag(String, int, int) - Constructor for class fr.lri.swingstates.sm.jtransitions.ReleaseOnJTag
Builds a transition triggered by a mouse released event on a tagged component that loops on the current state.
ReleaseOnJTag(Class, int, int) - Constructor for class fr.lri.swingstates.sm.jtransitions.ReleaseOnJTag
Builds a transition triggered by a mouse released event on a tagged component that loops on the current state.
ReleaseOnJTag(JTag, int, int) - Constructor for class fr.lri.swingstates.sm.jtransitions.ReleaseOnJTag
Builds a transition triggered by a mouse released event on a tagged component that loops on the current state.
ReleaseOnJTag(String, int, String) - Constructor for class fr.lri.swingstates.sm.jtransitions.ReleaseOnJTag
Builds a transition triggered by a mouse released event with any modifier on a tagged component.
ReleaseOnJTag(Class, int, String) - Constructor for class fr.lri.swingstates.sm.jtransitions.ReleaseOnJTag
Builds a transition triggered by a mouse released event with any modifier on a tagged component.
ReleaseOnJTag(JTag, int, String) - Constructor for class fr.lri.swingstates.sm.jtransitions.ReleaseOnJTag
Builds a transition triggered by a mouse released event with any modifier on a tagged component.
ReleaseOnJTag(String, int, int, String) - Constructor for class fr.lri.swingstates.sm.jtransitions.ReleaseOnJTag
Builds a transition triggered by a mouse released event on a tagged component.
ReleaseOnJTag(Class, int, int, String) - Constructor for class fr.lri.swingstates.sm.jtransitions.ReleaseOnJTag
Builds a transition triggered by a mouse released event on a tagged component.
ReleaseOnJTag(JTag, int, int, String) - Constructor for class fr.lri.swingstates.sm.jtransitions.ReleaseOnJTag
Builds a transition triggered by a mouse released event on a tagged component.
ReleaseOnShape - Class in fr.lri.swingstates.canvas.transitions
A transition triggered by a mouse button released on a CShape.
ReleaseOnShape() - Constructor for class fr.lri.swingstates.canvas.transitions.ReleaseOnShape
Builds a transition triggered by a mouse released event with any modifier and any button on a CShape that loops on the current state.
ReleaseOnShape(String) - Constructor for class fr.lri.swingstates.canvas.transitions.ReleaseOnShape
Builds a transition triggered by a mouse released event with any modifier and any button on a CShape.
ReleaseOnShape(int) - Constructor for class fr.lri.swingstates.canvas.transitions.ReleaseOnShape
Builds a transition triggered by a mouse released event with any modifier on a CShape that loops on the current state.
ReleaseOnShape(int, int) - Constructor for class fr.lri.swingstates.canvas.transitions.ReleaseOnShape
Builds a transition triggered by a mouse released event on a CShape that loops on the current state.
ReleaseOnShape(int, String) - Constructor for class fr.lri.swingstates.canvas.transitions.ReleaseOnShape
Builds a transition triggered by a mouse released event with any modifier on a CShape.
ReleaseOnShape(int, int, String) - Constructor for class fr.lri.swingstates.canvas.transitions.ReleaseOnShape
Builds a transition triggered by a mouse released event on a CShape.
ReleaseOnTag - Class in fr.lri.swingstates.canvas.transitions
A transition triggered by a mouse released event on a CShape with a given tag.
ReleaseOnTag(Class) - Constructor for class fr.lri.swingstates.canvas.transitions.ReleaseOnTag
Builds a transition triggered by a mouse released event with any modifier and any button on a tagged CShape that loops on the current state.
ReleaseOnTag(CTag) - Constructor for class fr.lri.swingstates.canvas.transitions.ReleaseOnTag
Builds a transition triggered by a mouse released event with any modifier and any button on a tagged CShape that loops on the current state.
ReleaseOnTag(Class, String) - Constructor for class fr.lri.swingstates.canvas.transitions.ReleaseOnTag
Builds a transition triggered by a mouse released event with any modifier and any button on a tagged CShape.
ReleaseOnTag(CTag, String) - Constructor for class fr.lri.swingstates.canvas.transitions.ReleaseOnTag
Builds a transition triggered by a mouse released event with any modifier and any button on a tagged CShape.
ReleaseOnTag(String, int) - Constructor for class fr.lri.swingstates.canvas.transitions.ReleaseOnTag
Builds a transition triggered by a mouse released event with any modifier on a tagged CShape that loops on the current state.
ReleaseOnTag(Class, int) - Constructor for class fr.lri.swingstates.canvas.transitions.ReleaseOnTag
Builds a transition triggered by a mouse released event with any modifier on a tagged CShape that loops on the current state.
ReleaseOnTag(CTag, int) - Constructor for class fr.lri.swingstates.canvas.transitions.ReleaseOnTag
Builds a transition triggered by a mouse released event with any modifier on a tagged CShape that loops on the current state.
ReleaseOnTag(String, int, int) - Constructor for class fr.lri.swingstates.canvas.transitions.ReleaseOnTag
Builds a transition triggered by a mouse released event on a tagged CShape that loops on the current state.
ReleaseOnTag(Class, int, int) - Constructor for class fr.lri.swingstates.canvas.transitions.ReleaseOnTag
Builds a transition triggered by a mouse released event on a tagged CShape that loops on the current state.
ReleaseOnTag(CTag, int, int) - Constructor for class fr.lri.swingstates.canvas.transitions.ReleaseOnTag
Builds a transition triggered by a mouse released event on a tagged CShape that loops on the current state.
ReleaseOnTag(String, int, String) - Constructor for class fr.lri.swingstates.canvas.transitions.ReleaseOnTag
Builds a transition triggered by a mouse released event with any modifier on a tagged CShape.
ReleaseOnTag(Class, int, String) - Constructor for class fr.lri.swingstates.canvas.transitions.ReleaseOnTag
Builds a transition triggered by a mouse released event with any modifier on a tagged CShape.
ReleaseOnTag(CTag, int, String) - Constructor for class fr.lri.swingstates.canvas.transitions.ReleaseOnTag
Builds a transition triggered by a mouse released event with any modifier on a tagged CShape.
ReleaseOnTag(String, int, int, String) - Constructor for class fr.lri.swingstates.canvas.transitions.ReleaseOnTag
Builds a transition triggered by a mouse released event on a tagged CShape.
ReleaseOnTag(Class, int, int, String) - Constructor for class fr.lri.swingstates.canvas.transitions.ReleaseOnTag
Builds a transition triggered by a mouse released event on a tagged CShape.
ReleaseOnTag(CTag, int, int, String) - Constructor for class fr.lri.swingstates.canvas.transitions.ReleaseOnTag
Builds a transition triggered by a mouse released event on a tagged CShape.
remove() - Method in class fr.lri.swingstates.canvas.CShape
Removes this shape from its canvas.
remove() - Method in class fr.lri.swingstates.sm.Tag
This methods is not supported by a Tag.
removeAllChildren() - Method in class fr.lri.swingstates.canvas.CShape
Removes all the children of this shape and returns them.
removeAllShapes() - Method in class fr.lri.swingstates.canvas.Canvas
Removes all shapes from this canvas.
removeAsListenerOf(Component) - Method in class fr.lri.swingstates.sm.BasicInputStateMachine
Uninstalls this BasicInputStateMachine as a listener of a given graphical component.
removeChild(int) - Method in class fr.lri.swingstates.canvas.CShape
Removes the ith child of this shape and returns it.
removeChild(CShape) - Method in class fr.lri.swingstates.canvas.CShape
Removes a child from this shape.
removeClass(String) - Method in class fr.lri.swingstates.gestures.AbstractClassifier
Removes a class of gestures from this classifier.
removeClass(String) - Method in class fr.lri.swingstates.gestures.dtw.DTWClassifier
Removes a class of gestures from this classifier.
removeClass(String) - Method in class fr.lri.swingstates.gestures.rubine.RubineClassifier
Removes a class of gestures from this classifier.
removeClass(String) - Method in class fr.lri.swingstates.gestures.shapeMatching.ShapeMatchingClassifier
Removes a class of gestures from this classifier.
removeClassifierListener(ClassifierListener) - Method in class fr.lri.swingstates.gestures.AbstractClassifier
 
removed(Animation) - Method in class fr.lri.swingstates.animations.AExtensionalTag
Method called when this tag is removed from an Animation.
removed(CShape) - Method in class fr.lri.swingstates.canvas.CExtensionalTag
Method called when this tag is removed from an CShape.
removed(Component) - Method in class fr.lri.swingstates.sm.JExtensionalTag
Method called when this tag is removed from an JComponent.
removeExample(Gesture) - Method in class fr.lri.swingstates.gestures.AbstractClassifier
Removes a gesture example from this classifier.
removeExample(Gesture) - Method in class fr.lri.swingstates.gestures.dtw.DTWClassifier
Removes a gesture example from this classifier.
removeExample(Gesture) - Method in class fr.lri.swingstates.gestures.GestureClass
Removes an example of this class of gestures.
removeExample(Gesture) - Method in class fr.lri.swingstates.gestures.rubine.RubineClassifier
Removes a gesture example from this classifier.
removeExample(Gesture) - Method in class fr.lri.swingstates.gestures.shapeMatching.ShapeMatchingClassifier
Removes a gesture example from this classifier.
removeFrom(Animation) - Method in class fr.lri.swingstates.animations.AExtensionalTag
Removes this tag from a given Animation.
removeFrom(CShape) - Method in class fr.lri.swingstates.canvas.CExtensionalTag
Removes the shape s from the collection containing all the shapes that have this tag.
removeFrom(Component) - Method in class fr.lri.swingstates.sm.JExtensionalTag
Removes the component c from the collection containing all the components having this tag.
removeGhost() - Method in class fr.lri.swingstates.canvas.Canvas
Calls removeGhost() on every CShape contained in this CElement.
removeGhost() - Method in interface fr.lri.swingstates.canvas.CElement
Calls removeGhost() on every CShape contained in this CElement.
removeGhost() - Method in class fr.lri.swingstates.canvas.CShape
Removes the 'ghost' of this shape from the canvas.
removeGhost() - Method in class fr.lri.swingstates.canvas.CTag
Calls removeGhost() on every CShape contained in this CElement.
removeLastSegment() - Method in class fr.lri.swingstates.canvas.CPolyLine
Removes the last segment of this polyline, if any.
removeShape(CShape) - Method in class fr.lri.swingstates.canvas.Canvas
Removes a shape from the canvas.
removeShapes(CTag) - Method in class fr.lri.swingstates.canvas.Canvas
Removes a set of tagged shapes from the canvas.
removeSMEventListener(StateMachineEventListener) - Method in class fr.lri.swingstates.debug.Watcher
Removes a listener for SMEvents.
removeStateMachineListener(StateMachineEventListener) - Method in class fr.lri.swingstates.sm.StateMachine
Removes the specified state machine event listener so that it no longer receives state machine events from this state machine.
removeStateMachineListener(StateMachineListener) - Method in class fr.lri.swingstates.sm.StateMachine
Removes the specified state machine listener.
removeTag(AExtensionalTag) - Method in class fr.lri.swingstates.animations.Animation
Removes a tag from this animation.
removeTag(String) - Method in class fr.lri.swingstates.animations.Animation
Removes a tag from this animation.
removeTag(AExtensionalTag) - Method in class fr.lri.swingstates.animations.ATag
Calls removeTag(animations.ATag t) for every animation that has this tag only if t is a AExtensionalTag, does nothing otherwise.
removeTag(String) - Method in class fr.lri.swingstates.animations.ATag
Calls removeTag(String t) for every animation that has this tag.
removeTag(CExtensionalTag) - Method in class fr.lri.swingstates.canvas.Canvas
Calls removeTag(Tag t) for every CShape contained in this CElement only if t is a SMExtensionalTag, does nothing otherwise.
removeTag(String) - Method in class fr.lri.swingstates.canvas.Canvas
Calls removeTag(String t) for every CShape contained in this CElement.
removeTag(CExtensionalTag) - Method in interface fr.lri.swingstates.canvas.CElement
Calls removeTag(Tag t) for every CShape contained in this CElement only if t is a SMExtensionalTag, does nothing otherwise.
removeTag(String) - Method in interface fr.lri.swingstates.canvas.CElement
Calls removeTag(String t) for every CShape contained in this CElement.
removeTag(CExtensionalTag) - Method in class fr.lri.swingstates.canvas.CShape
Removes a tag from this shape only if the tag is a CExtensionalTag.
removeTag(String) - Method in class fr.lri.swingstates.canvas.CShape
Removes a tag from this shape.
removeTag(CExtensionalTag) - Method in class fr.lri.swingstates.canvas.CTag
Calls removeTag(Tag t) for every CShape contained in this CElement only if t is a SMExtensionalTag, does nothing otherwise.
removeTag(String) - Method in class fr.lri.swingstates.canvas.CTag
Calls removeTag(String t) for every CShape contained in this CElement.
removeTransition(Transition) - Method in class fr.lri.swingstates.sm.State
Removes a transition from this state.
renameClass(String, String) - Method in class fr.lri.swingstates.gestures.AbstractClassifier
Renames a class of gestures.
renameClass(String, String) - Method in class fr.lri.swingstates.gestures.dtw.DTWClassifier
Renames a class of gestures.
renameClass(String, String) - Method in class fr.lri.swingstates.gestures.rubine.RubineClassifier
Renames a class of gestures.
renameClass(String, String) - Method in class fr.lri.swingstates.gestures.shapeMatching.ShapeMatchingClassifier
Renames a class of gestures.
resample(Vector<Point2D>, int, Vector<Point2D>) - Static method in class fr.lri.swingstates.gestures.GestureUtils
 
reset() - Method in class fr.lri.swingstates.animations.ATag
Inits the tag's iterator.
reset() - Method in class fr.lri.swingstates.canvas.CAndTag
Inits the tag's iterator.
reset() - Method in class fr.lri.swingstates.canvas.CExtensionalTag
Inits the tag's iterator.
reset() - Method in class fr.lri.swingstates.canvas.CIntentionalTag
Inits the tag's iterator.
reset() - Method in class fr.lri.swingstates.canvas.COrTag
Inits the tag's iterator.
reset(double, double) - Method in class fr.lri.swingstates.canvas.CPolyLine
Resets this polyline to the unique point (x, y).
reset(Point2D) - Method in class fr.lri.swingstates.canvas.CPolyLine
Resets this polyline to the unique point pt.
reset() - Method in class fr.lri.swingstates.gestures.AbstractClassifier
Resets this classifier (i.e.
reset() - Method in class fr.lri.swingstates.gestures.dtw.DTWClassifier
Resets this classifier (i.e.
reset() - Method in class fr.lri.swingstates.gestures.Gesture
Clears this gesture.
reset() - Method in class fr.lri.swingstates.gestures.rubine.RubineClassifier
Resets this classifier (i.e.
reset() - Method in class fr.lri.swingstates.gestures.shapeMatching.ShapeMatchingClassifier
Resets this classifier (i.e.
reset() - Method in class fr.lri.swingstates.sm.JExtensionalTag
Inits the tag's iterator.
reset() - Method in class fr.lri.swingstates.sm.StateMachine
Sets the state of this state machine to the initial state.
reset() - Method in class fr.lri.swingstates.sm.Tag
Inits the tag's iterator.
resetAnimationManager() - Static method in class fr.lri.swingstates.animations.Animation
For internal use.
resume() - Method in class fr.lri.swingstates.animations.Animation
Resumes this animation that has been resumed using the method resume().
resume() - Method in class fr.lri.swingstates.animations.ATag
Calls resume() for every Animation that has this tag.
resume() - Method in class fr.lri.swingstates.sm.StateMachine
Makes this state machine active.
rotateBy(double) - Method in class fr.lri.swingstates.canvas.Canvas
Calls rotateBy(double theta) for every CShape contained in this CElement.
rotateBy(double) - Method in interface fr.lri.swingstates.canvas.CElement
Calls rotateBy(double theta) for every CShape contained in this CElement.
rotateBy(double) - Method in class fr.lri.swingstates.canvas.CShape
Rotates this shape by dt.
rotateBy(double) - Method in class fr.lri.swingstates.canvas.CTag
Calls rotateBy(double theta) for every CShape contained in this CElement.
rotateBy(Vector<Point2D>, double, Vector<Point2D>) - Static method in class fr.lri.swingstates.gestures.GestureUtils
 
rotateTo(double) - Method in class fr.lri.swingstates.canvas.Canvas
Calls rotateTo(double theta) for every CShape contained in this CElement.
rotateTo(double) - Method in interface fr.lri.swingstates.canvas.CElement
Calls rotateTo(double theta) for every CShape contained in this CElement.
rotateTo(double) - Method in class fr.lri.swingstates.canvas.CShape
Rotates this shape to angle t.
rotateTo(double) - Method in class fr.lri.swingstates.canvas.CTag
Calls rotateTo(double theta) for every CShape contained in this CElement.
rotateToZero(Vector<Point2D>, Vector<Point2D>) - Static method in class fr.lri.swingstates.gestures.GestureUtils
 
roundCorners(double, double) - Method in class fr.lri.swingstates.canvas.CRectangle
Changes the arc used to round off the corners of this CRectangle.
RubineClassifier - Class in fr.lri.swingstates.gestures.rubine
A classifier that implements rubine's algorithm to classify gestures.
RubineClassifier() - Constructor for class fr.lri.swingstates.gestures.rubine.RubineClassifier
 
run() - Method in class fr.lri.swingstates.canvas.CDynamicWidget
A B C D E F G H I J K L M N O P Q R S T U V W X