public abstract class State
extends java.lang.Object
This is an inner class of StateMachine and is meant to be used as follows:
StateMachine sm = new StateMachine ("sm") {
...
public State myState = new State() {
... declare transitions ...
}
...
}
The string name of the state, which is used to specify output states in transitions,
will be the name of the field ("myState" in this example).
For this to work, the field must be declared public.StateMachine| Constructor and Description |
|---|
State()
Builds a new state.
|
State(java.lang.String n)
Builds a new state with a given name.
|
| Modifier and Type | Method and Description |
|---|---|
void |
addTransition(Transition t)
Adds a transition to this state.
|
void |
enter()
The method called when the parent state machine enters this state.
|
StateMachine |
getMachine() |
java.lang.String |
getName() |
java.util.LinkedList<Transition> |
getTransitions() |
void |
leave()
The method called when the parent state machine leaves this state.
|
java.lang.String |
oldToString() |
void |
removeTransition(Transition t)
Removes a transition from this state.
|
public State()
public State(java.lang.String n)
n - The string name of the state, which is used to specify destination state in transitions.public java.lang.String getName()
public StateMachine getMachine()
public java.lang.String oldToString()
toString default method.public java.util.LinkedList<Transition> getTransitions()
public void enter()
State s = new State () {
public void enter () { ... do something ...}
...
}
public void leave()
State s = new State () {
public void leave () { ... do something ...}
...
}
public final void addTransition(Transition t)
t - the transition to add.public final void removeTransition(Transition t)
t - the transition to remove.