- B - Variable in class fr.lri.swingstates.gestures.clement.optimizers.TwoDimensions.OptimizationParameters
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- BasicApplet - Class in fr.lri.swingstates.applets
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- BasicApplet() - Constructor for class fr.lri.swingstates.applets.BasicApplet
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- BasicInputStateMachine - Class in fr.lri.swingstates.sm
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A state machine to handle basic input events (mouse events and keyboard events).
- BasicInputStateMachine() - Constructor for class fr.lri.swingstates.sm.BasicInputStateMachine
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Builds a state machine that handles basic input events.
- BasicJApplet - Class in fr.lri.swingstates.applets
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- BasicJApplet() - Constructor for class fr.lri.swingstates.applets.BasicJApplet
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- below(CElement) - Method in class fr.lri.swingstates.canvas.Canvas
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Does Anything.
- below(CElement) - Method in interface fr.lri.swingstates.canvas.CElement
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Changes the display list order so that every CShape contained in this CElement is right below
the top least shape in another CElement.
- below(CElement) - Method in class fr.lri.swingstates.canvas.CShape
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Moves this shape in the canvas's display list so that it is right below a
the top least shape contained in a given CElement.
- below(CElement) - Method in class fr.lri.swingstates.canvas.CTag
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Changes the display list order so that every CShape tagged by this tag is right below
the top least shape in another CElement.
- belowAll() - Method in class fr.lri.swingstates.canvas.Canvas
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Does Anything.
- belowAll() - Method in interface fr.lri.swingstates.canvas.CElement
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Calls belowAll()
for every CShape contained in this CElement
.
- belowAll() - Method in class fr.lri.swingstates.canvas.CShape
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Moves this shape in the canvas's display list so that it is below all
other shapes.
- belowAll() - Method in class fr.lri.swingstates.canvas.CTag
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Calls belowAll()
for every CShape contained in this CElement
.
- BG_COLOR - Static variable in class fr.lri.swingstates.applets.Menu
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- BORDER_COLOR - Static variable in class fr.lri.swingstates.applets.Menu
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- boundingBox(Vector<Point2D>) - Static method in class fr.lri.swingstates.gestures.GestureUtils
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- button(InputEvent) - Static method in class fr.lri.swingstates.events.Utils
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Returns the button of an input mouse event :
BasicInputStateMachine.NOBUTTON
BasicInputStateMachine.BUTTON1
BasicInputStateMachine.BUTTON2
BasicInputStateMachine.BUTTON3
.
- BUTTON1 - Static variable in class fr.lri.swingstates.sm.BasicInputStateMachine
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Specifies that the mouse must have the button 1 pressed.
- BUTTON2 - Static variable in class fr.lri.swingstates.sm.BasicInputStateMachine
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Specify that the mouse must have the button 2 pressed.
- BUTTON3 - Static variable in class fr.lri.swingstates.sm.BasicInputStateMachine
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Specifies that the mouse must have the button 3 pressed.