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B

B - Variable in class fr.lri.swingstates.gestures.clement.optimizers.TwoDimensions.OptimizationParameters
 
BasicApplet - Class in fr.lri.swingstates.applets
 
BasicApplet() - Constructor for class fr.lri.swingstates.applets.BasicApplet
 
BasicInputStateMachine - Class in fr.lri.swingstates.sm
A state machine to handle basic input events (mouse events and keyboard events).
BasicInputStateMachine() - Constructor for class fr.lri.swingstates.sm.BasicInputStateMachine
Builds a state machine that handles basic input events.
BasicJApplet - Class in fr.lri.swingstates.applets
 
BasicJApplet() - Constructor for class fr.lri.swingstates.applets.BasicJApplet
 
below(CElement) - Method in class fr.lri.swingstates.canvas.Canvas
Does Anything.
below(CElement) - Method in interface fr.lri.swingstates.canvas.CElement
Changes the display list order so that every CShape contained in this CElement is right below the top least shape in another CElement.
below(CElement) - Method in class fr.lri.swingstates.canvas.CShape
Moves this shape in the canvas's display list so that it is right below a the top least shape contained in a given CElement.
below(CElement) - Method in class fr.lri.swingstates.canvas.CTag
Changes the display list order so that every CShape tagged by this tag is right below the top least shape in another CElement.
belowAll() - Method in class fr.lri.swingstates.canvas.Canvas
Does Anything.
belowAll() - Method in interface fr.lri.swingstates.canvas.CElement
Calls belowAll() for every CShape contained in this CElement.
belowAll() - Method in class fr.lri.swingstates.canvas.CShape
Moves this shape in the canvas's display list so that it is below all other shapes.
belowAll() - Method in class fr.lri.swingstates.canvas.CTag
Calls belowAll() for every CShape contained in this CElement.
BG_COLOR - Static variable in class fr.lri.swingstates.applets.Menu
 
BORDER_COLOR - Static variable in class fr.lri.swingstates.applets.Menu
 
boundingBox(Vector<Point2D>) - Static method in class fr.lri.swingstates.gestures.GestureUtils
 
button(InputEvent) - Static method in class fr.lri.swingstates.events.Utils
Returns the button of an input mouse event : BasicInputStateMachine.NOBUTTON BasicInputStateMachine.BUTTON1 BasicInputStateMachine.BUTTON2 BasicInputStateMachine.BUTTON3 .
BUTTON1 - Static variable in class fr.lri.swingstates.sm.BasicInputStateMachine
Specifies that the mouse must have the button 1 pressed.
BUTTON2 - Static variable in class fr.lri.swingstates.sm.BasicInputStateMachine
Specify that the mouse must have the button 2 pressed.
BUTTON3 - Static variable in class fr.lri.swingstates.sm.BasicInputStateMachine
Specifies that the mouse must have the button 3 pressed.
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