The listener interface for receiving "interesting" state machine events: the state machine is reset, the state machine is resumed, the state machine is suspended, the state machine fires a transition changing the current state, the state machine fires a transition making it loop on the current state.
An event which indicates that an action occurred in a state machine.
An abstract adapter class for receiving state machine events.
A canvas that displays a state machine and shows its activity in real time.
A 'watcher' to track a state machine.
A package containing listeners for state machine and a graphical widget to visualize state machines while they are running. See this section in SwingStates tutorial.