fr.lri.swingstates.canvas
Class CStateMachine.CElementEvent
java.lang.Object
fr.lri.swingstates.sm.Transition
fr.lri.swingstates.sm.transitions.Event
fr.lri.swingstates.canvas.CStateMachine.CElementEvent
- Enclosing class:
- CStateMachine
public class CStateMachine.CElementEvent
- extends Event
A transition triggered by a CElement each time this
CElement is modified. For example, one can want to track
the potential collisions of a given shape ball with the
left edge of the canvas.
Transition tshape = CElementEvent(ball) {
public boolean guard() {
return ((CShape)getCElement()).getMinX() < 0;
}
public void action() {
... // do something
}
}
- Author:
- Caroline Appert
| Methods inherited from class fr.lri.swingstates.sm.transitions.Event |
toString |
| Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
CStateMachine.CElementEvent
public CStateMachine.CElementEvent(CElement cElement)
- Builds a transition that loops on the current state triggered by any
changes on a
CElement.
- Parameters:
cElement - The CElement to track.
CStateMachine.CElementEvent
public CStateMachine.CElementEvent(CElement cElement,
java.lang.String outState)
- Builds a transition triggered by any changes on a
CElement.
- Parameters:
cElement - The CElement to track.outState - The name of the output state.
getCElement
public CElement getCElement()
- Returns:
- the
CElement that has just triggered this
animation.
matches
public boolean matches(java.util.EventObject eventObject)
- Tests if an event can trigger that transition.
- Overrides:
matches in class Event
- Parameters:
eventObject - The event to test
- Returns:
- True if the
eventObject
can trigger this transition.
getCElementEvent
public VirtualCElementEvent getCElementEvent()
- Returns:
- the event that has just triggered this transition.